Above: AD----110V-1000W Hot-Air BGA Rework Soldering Station Motherboard-Repair-Station (click image for more details)
PART ONE -- Understanding the Principles
The purpose of this guide is to understand how to design what I call "listening
experiences," also known as home theaters, home cinemas, stereo systems,
or just entertainment rooms. Video may or may not be a part of the experience,
but audio is always there. But, what kind of audio? What sounds need to
be delivered to listeners' ears in order to create the appropriate perceptions?
What properties do loudspeakers need to possess in order to generate the
right sounds, and what acoustical characteristics of rooms provide optimal
propagation conditions for those sounds? What is it that we mean by "good
sound," and is there agreement on what it is?
In this part of the guide we review the history of sound reproduction
because it will help explain how we got to where we are now. Some of the
patterns set years ago continue to be daily influences in what we hear,
for better and worse.
We will examine the physical sound fields in rooms, and show that from
concert halls to homes and cars there is a continuum of gradual change
in how they are structured and behave. Part of this change is reflected
in what we hear, and in what we need to measure to describe these sound
fields in different situations.
A constant factor throughout all of these situations is the perceptual
process.
We carry the same two ears and brain with us to classrooms and concerts,
to cinemas, circuses, and jazz clubs. They are there while watching a televised
football game with family and friends, and while listening to satellite
radio in the car. If we understand the basic dimensions of perception,
we should be in a good position to design sound reproduction systems that
provide maximum gratification for listeners whatever the program and listening
circumstances may be. Let us start with some definitions.
SECTION 1: Sound Reproduction
Sound reproduction. When we use these words, we assume that everyone knows
what they mean. And it’s very likely a safe assumption, but to be sure,
let us begin with the perspective provided by the traditional source of
meanings: dictionaries. The following definitions are based on those found
in Merriam Webster's Collegiate Dictionary, 11th ed.; The Shorter Oxford
English Dictionary, 3rd ed.; and The American Heritage Dictionary of the
English Language.
Reproduction
1. Imitating something closely, making a representation, an image or copy,
of something
2. To translate a recording into sound
3. To cause something to exist again
The word has another meaning that has to do with the perpetuation of species.
Although there is no known science, there is abundant anecdotal evidence
suggesting that, for humans, moods cultivated by reproduced sound are often
significant factors in this process. One would like to think that settings
enhanced by the highest-quality reproduced sound might be the most conducive,
even in these distracting situations. One could hardly imagine a better
reason to pursue research in this topic than the continuation of humankind.
In definition 1, imitation requires that there is an original, a reference,
and the task of the reproducing system is to create a close copy of the
original. If we think of concert hall performances as the reference, convincing
imitations might be challenging in small living spaces using conventional
audio hardware.
However, most of the music and movies we hear are created in recording
control rooms and film-dubbing stages. They are abstract artistic impressions
of any live performance or sound event. This form of imitation requires
a similarity of loudspeakers and room acoustics used for professional playback
and in home audio systems. Anyone involved in audio knows that we are far
from this ideal situation, there being significant departures from any
reasonable sound quality standard on both professional and consumer sides
of the audio industry.
The word closely is part of this definition. How similar does the imitation
need to be? How much beyond recognizing a melody and rhythm does it go?
Because the true nature of the original is almost always unknown, it’s
clear that much of what is being endeavored in sound reproduction is affective-on
an emotional level.
Definition 2 demands nothing in the way of sound quality, only creating
sound from a recording. Cynics have suggested that this is what we all
experience in much of contemporary audio. Definition 3 is even easier,
requiring only that when a "play" button is pressed, definition
2 is satisfied.
The word sound has many meanings, several having nothing at all to do
with music or movies, but if we isolate the meanings that do have a link,
we find that sound embraces all of the following:
1. The act of making or emitting a sound
2. The physical event of sound waves propagating in a medium, air being
but one of many media through which sound can pass
3. The perceptions arising from sound waves that cause the eardrums to
vibrate, which can be (a) meaningless noise, (b) recorded material, or
(c) the particular musical style characteristic of an individual, a group,
or an area-- for example, the "Nashville" sound.
The inclusion of sound as both a physical event and a perceptual event
is notable. It answers the popular riddle "If a tree falls in a forest
and nobody is there to hear it, does it make sound?" The answer is
both yes and no. When the tree falls, it creates sound-the physical energy-propagating
away in all directions. However, with no ears in the vicinity, there can
be no perception of the physical event.
To be rewarding in our context, we need to focus on sound waves propagating
in air within the audible amplitude and frequency range so they can result
in perceptions. This is physics, pure and simple. The specific informational
content of the sound waves is irrelevant to how they propagate. Viewed
as a combination of both of these generous definitions, sound reproduction
is a very imprecise statement of our objectives. It seems as though almost
anything can pass as "reproduced" sound, and, actually, history
bears this out.
But the system works. Look around. We live in a global marketplace that
is replete with sound-reproducing equipment for public venues, cinemas,
homes, cars, and portable use, at prices reflecting "down and dirty" basic
usage up to status-symbol level. There are vast libraries of musical recordings
and movies.
Stylish periodicals in many languages feed the interest and curiosity
of enthusiasts. All of it adds up to a multibillion-dollar industry. Multitudes
enjoy these products. Not all reproduced sound is very refined, and it’s
clear that much of the time we are willing to suspend criticism of the
sound itself to just enjoy the music, movie, or whatever program instigated
the sound. All of us at one time or another have felt that chill running
down our spine-that tingling sensation that tells us we are experiencing
something special and emotionally moving.
Was it "real"? Was it "reproduction"? Good sound or
bad? Does it matter? The fact that these feelings happen confirms that
the system works.
But-and this is the motivation for this guide-if any sound is rewarding,
better and more spatially complex sound may be more pleasurable. This is
part of the ever-evolving entertainment industry. With the application
of science and good engineering, it’s reasonable to assume that we can
enjoy better reproduced sound more often in more places. By understanding
the perceptual dimensions and the technical parameters that give control
over them, it may be possible to give the artists tools that allow them
to move into new creative areas by expanding the artistic palette. If there
can be some assurance that customers will hear a facsimile of the art that
was created, the greater are the rewards for innovative musicians and recording
engineers. Let's see where we are and how far we can go.
1. A PHILOSOPHICAL PERSPECTIVE
Before sound reproduction was possible, sound was a temporary phenomenon.
When the last audible reflection of it flew past an ear, sound was lost.
Now, recorded sounds can be made to last forever. There is a complex cultural
inter play between live sounds and reproduced sounds. Sterne (2003) perceptively
notes that "the possibility of sound reproduction reorients the practice
of sound production; insofar as it’s a possibility at all, reproduction
precedes originality". Making recordings requires paraphernalia: microphones,
stands, wires, electronic apparatus, recording devices, and people. It’s
not a spontaneous event. It may require that performers be physically arranged
in unfamiliar ways in unfamiliar rooms to optimize the pickup of the sound.
The contortions required of musicians to record in the days of Edison were
enormous, but even today they are significant.
We have not yet reached the stage of invisible microphones that can be
introduced into a live performance so subtly as to not alter the mood or
break the spell of musicians who have found a good "groove" in
a familiar habitat.
Nevertheless, what can be done is impressive and hugely satisfying. Obviously,
many musicians adapted to the context of performing in studio environments
without an audience. Pianist and famous Bach interpreter Glenn Gould much
preferred the control he could exercise in a recording studio to the pressures
of performing live. He would rather be remembered for "perfect" massively
edited recordings than, in his mind at least, imperfect, evanescent performances
before audiences. He went so far as to predict that "the public concert
as we know it today [will] no longer exist in a century hence, that its
functions [will] have been entirely taken over by electronic media" (Gould,
1966).
Stravinsky offered the opinion, "How can we continue to prefer an
inferior reality (the concert hall) to ideal stereophony?" (a 1962
remark, quoted in Dougharty, 1973). Milton Babbitt was similarly provocative:
I can't believe that people really prefer to go to the concert hall under
intellectually trying, socially trying, physically trying conditions, unable
to repeat something they have missed, when they can sit home under the
most comfortable and stimulating circumstances and hear it as they want
to hear it. I can't imagine what would happen to literature today if one
were obliged to congregate in an unpleasant hall and read novels projected
on a screen. (Gould, 1966) The point here is that "reproduction does
not really separate copies from originals but instead results in the creation
of a distinctive form of originality: the possibility of reproduction transforms
the practice of production" (Sterne, 2003, p. 220). Knowing that the
production process will lead to a reproduction liberates a new level of
artistic creativity. Capturing the total essence of a "live" event
is no longer the only, or even the best, objective. Movies have taken this
idea to very high levels of development. It’s more than "high realism";
it includes aspects of extreme fantasy. If something can be done, someone
will do it. A harpsichord, a feeble instrument, can be made to sound competitive
with a 75-piece orchestra.
During a recording, microphones can sample only a tiny portion of the
complex three-dimensional sound field surrounding musical instruments in
a performance space. What is captured is an incomplete characterization
of the source. During playback, a multichannel reproduction system can
reproduce only a portion of the complex three-dimensional sound field that
surrounds a listener at a live performance. What is reproduced will be
different from what is heard at a live event.
Audiophile fans of "high culture" music have repeatedly expressed
disappointment that what they hear in their living rooms is not like a
live concert, implying that there is a crucial aspect of amplifier or loudspeaker
performance that prevents it from happening. The truth is that no amount
of refinement in audio devices can solve the problem; there is no missing
ingredient or tweak that can, outside of the imagination, make these experiences
seem real. The process is itself fundamentally flawed in its extreme simplicity.
The miracle is that it works as well as it does. The "copy" is
sufficiently similar to the "original" that our perceptual processes
are gratified, up to a point, but the "copy" is not the same
as the "original." Sterne (2003) explains that "at a very
basic, functional level, sound-reproduction technologies need a great deal
of human assistance if they are to work, that is, to 'reproduce' sound".
Sound reproduction is therefore significantly about working with the natural
human ability to "fill in the blanks," providing the right clues
to trigger the perception of a more complete illusion. It’s absolutely
not a mechanical "capture, store, and reproduce" process. In
addition to the music itself, there is now, and probably always will be,
a substantial human artistic, craftsmanship, component to the creation
of musical product.
Sterne (2003) goes on to explain that "as many critics of film and
photography have shown us, reality is as much about aesthetic creation
as it’s about any other effect when we are talking about media". And,
in the context of sound recording, "far from being a reproduction
of the actual event, the recording was a 're-creation'". The goal
is not imitation but the creation of specific listener experiences. This
certainly exists dramatically in the directional and spatial experiences
in reproduced sounds.
For decades, society has been conditioned to derive pleasure from first
single channel sound (mono) and then two channels (stereo). Only recently
has music been offered in multichannel formats that permit a somewhat realistic
directional and spatial panorama. Impressed by the novelty that music and
movies were available on demand, society appeared to lower its expectations
and adapted to the inadequate formats. A great deal of enjoyment was had
by all. So complete is this form of adaptation that significant new technical
developments must go through a "break-in" period before there
is acceptance. Having abandoned or forgotten the sound of a three-dimensional
sound field, those who grew up with mono often argued that stereo was an
unnecessary complication, adding little value. (I remember-I was there!)
The same is now happening with respect to multichannel audio schemes. Part
of the "break in" applies to the audio professionals, who must
learn how to use the new formats with discretion and taste.
In terms of sound quality-fidelity-there have been claims of perfect sound
since the very beginning of sound reproduction. In the earliest days, it
seems that audiences were simply so amazed to be able to recognize pitch,
tunes, and rhythm that they ignored huge insults to sound bandwidth, spectrum,
dynamics, and signal-to-noise ratio. Now we do much better, of course,
but then, as now, according to Sterne, "sound reproduction required
a certain level of faith in the apparatus and a certain familiarity with
what was to be reproduced". Expectations are a part of our perceptions-a
fact well used by advertisers of audio appliances from the earliest times,
and today. A 1908 advertisement for Victor Talking Machines asserted, " You
think you can tell the difference between hearing grand-opera artists sing
and hearing their beautiful voices on the Victor.
But can you?" (Sterne, 2003, p. 217). The formula must work because,
as this is being written 100 years later, boasts of sound quality still
abound: "Everything you hear is true"; "Pro sound comes
home" (www.jbl.com); "True sound" (www.bowers-wilkins.com); "Pure,
natural, true-to-the-original performance" (www.bostonacoustics.com).
The suggestion that audio hardware is capable of a kind of acoustical transmigration
is clearly attractive.
The introduction of digital audio sent ripples-actually, more like a tsunami-
through the audio community. On the one hand were those who claimed that
the perfect utterly transparent storage device had arrived. On the other
hand, audio critics were hearing flaws. Although irritating swishes, ticks,
pops, clicks, wow, and flutter were pleasantly absent, there were other
problems. It turned out that early digital hardware did not always perform
to claimed specifications.
Arguments also went metaphysical, with assertions that in converting audio
signals to numbers, a crucial link to the original sound was lost. The
passage of time has brought immense improvements in all aspects of performance.
Now, in a new calm, we discuss just how much digital bandwidth is needed
to store "all" the music.
There is cause for some sadness, though, because some of the old analog
tapes being converted for delivery through digital formats are not the
original masters, which were lost or reused, but the LP master tapes used
to drive the cutter heads for creating LP master discs. It seems that important
decision makers thought the LP was the final development in the delivery
of audio signals. These tapes have been skillfully manipulated--predistorted,
in fact-to compensate for some of the significant limitations of LPs and
therefore cannot sound their best when played through digital devices.
The art has been compromised. This is an example of an old technology executing
a strange form of revenge on the new. Perhaps there is something to the
metaphysical argument after all.
2. RECORDINGS AND THE MUSIC BEING RECORDED
Finally, it’s worth noting how sound reproduction has influenced music
itself, especially jazz. Because they offer perfect repeatability, recordings
became learning aids for musicians. According to Katz (2004), the widespread
availability of recordings of major artists "gave budding musicians
unprecedented access to jazz. Without this feature of recording technology,
some jazz artists might never have pursued their careers". This is
good, of course, but recordings of the pre-LP era had a severe restriction
on playing time: a ten-inch, 78 rpm record had a maximum 3 m 15 s playing
time. This forced a change in playing style, and long jazz improvisations
were abridged for recordings. After much repetition, these improvisations
became ritualized in performances of other artists, so they were no longer
improvisations.
Even the vocal content changed because of recordings. Morton (2004) states, "Nearly
all the early jazz captured on records was 'cleaned up' for white audiences.
Live jazz was improvised and disorderly. Its lyrics and themes often had
sexual overtones".
The early recordings that were formative in the development of jazz also
suffered from recording difficulties. Spectral and dynamic limitations
did not flatter instruments like pianos and drums, so substitute instruments
were used.
Live performances came to reflect some of these substitutions and sometimes
even playing styles. For example "slap" bass playing was a means
of minimizing bothersome low-frequency output but retaining some of the
essential sound of the upright bass. Said Katz (2004), "The bass drum
was a troublemaker even into the 1950s". (Wrapping it in a blanket
was a common studio remedy.) Katz explained as follows:
Whether in France, the United States, or anywhere in the world, most listeners
who knew jazz knew it through recordings; the jazz they heard, therefore,
was something of a distortion, having been adapted in response to the nature
of the medium. The peculiar strengths and limitations of the technology
thus not only influenced jazz performance practice, it also shaped how
listeners-some of whom were also performers and composers-understood jazz
and expected it to sound. Recordings also had significant effects on classical
music. In a live performance, we wait intently while a musician pauses,
lifts a bow, and leans forward to continue a work. In a recording, lacking
the visual input, such a delay is "dead air." Recorded music
has, accordingly, better continuity. When sound emerges from the violin,
it will likely be played with more vibrato than was customary in earlier
times. Katz (2004) makes the case that this is linked to influences of
sound recording, and he includes a CD of some examples with his book.
Today, we make recordings from parts of other recordings. LP-era disc
jockeys developed the technique of "scratching"-manually moving
a disc under a phonograph cartridge, thereby repeating, reversing, and
varying the speed of a musical excerpt. Now, in the original or in digital
incarnations, it’s used as a component in some kinds of recorded music.
Digital "sampling"-excerpted recordings of anything that makes
sound-is an enabling technology for some digital keyboard instruments,
and, in editing, it’s an ingredient in much popular music. Some compositions
are clever compilations of nothing but sampled sounds. In musical terms,
this is abstract or surreal art with no "live" equivalent.
It’s totally a studio creation.
And so it will continue in the unending interplay between musical creation,
reproduction technology, and listener expectations and preferences. Katz
states, "Recording is not a mysterious force that compels the actions
of its users. Ultimately, they-that is, we-control recording's influence.
Recording has been with us for more than a century; it will no doubt remain
an important musical force, and users will continue to respond to its possibilities
and limitations". The technologies discussed in the rest of this guide
are part of the future of our audio industry, our music, and our movies.
We will see that there are several ways to improve the process, ensuring
a superior and more reliable delivery of the art we know. We will also
examine ways to introduce new ingredients into the art.
|