LEVERAGED TRYOUT
Mirror, Mirror
Bang & Olufsen of Denmark, KEF Electronics of England, and the Acoustics
Laboratory of the Danish Technical University are working jointly on a psychoacoustics
research project whose aim is twofold: To determine the effects of room reflections
on reproduced sound, and to discover how to minimize those effects in loudspeakers.
The project, called Archimedes, is part of the Eureka research program funded
by 19 European countries and the European Economic Community.
How do you study room effects without limiting yourself to the effects of
a particular room? One way would be to build a lot of rooms; another would
be to keep altering one room's dimensions and materials. However, those approaches
would cost far more than Archimedes' $3 million budget.
Instead, the project will be doing it with mirrors-or, rather, taking advantage
of the fact that a room's surfaces reflect sound very much the way mirrors
reflect light. Speaker images reflected from a wall are sonically equivalent
to duplicate speakers just behind that wall. So the Archimedes approach will
be to render the wall acoustically transparent and put a real duplicate speaker
just where its sonic image would be if the wall were solid. The "room" will
have walls, floor, and ceiling of cloth and be erected in the Technical University's
anechoic chamber, one of the world's largest (40 x 33 x 27 feet). The "image" speakers
will be positioned outside the cloth walls in locations determined by the
angles from which real reflections would come.
The signals going to each image speaker will be digitally filtered to simulate
the absorptive effects of particular room surface materials and the frequency
effects of off-axis reflections. Where necessary, attenuation and delay will
be used to simulate greater reflective distances.
Each speaker will be individually controllable, allowing the study of individual
reflections.
A speaker in a room has many images: Primary (reflections of the direct
sound from the speaker itself), secondary (reflections of reflections), tertiary
(reflections of secondary reflections), and so on. But only the reflections
reaching the listener in the first 1/30 S-the ones travelling about 38 feet
or less-affect tone quality and imaging.
Thirty-two speakers are needed for the project. All of them (including the
primary speaker) must be identical, with wide bandwidth, linear frequency
response, and known directivity. They must also be small enough to fit wherever
needed and easy to aim at any angle. To meet these requirements, KEF has
built a set of small spherical sound sources using 5-inch coaxial drive units.
The Archimedes project is expected to take three years.
Tempest in a Time-Pot
Stereo sound requires two channels, but Compact Discs have just one data
track. Therefore, left- and right-channel signals on CDs are interleaved,
with 11.34LS bursts of left-channel data alternating with equal right-channel
bursts. Some CD player manufacturers take advantage of this situation to
save costs, using one D/A converter whose output is switched between the
left and right channels at that same rate. As a result, there is a performance
trade off: The right channel will lag 11.3 µS behind the left. To prevent
this, some players have separate D/A converters for each channel; still others
have a single D/A converter but add sample-and-hold circuits to delay the
left signal until the right-channel signal can catch up. Some manufacturers
point out that even this small delay is enough to cause an interchannel phase
difference of 8° at 2 kHz and 81° at 20 kHz.
But does it make a difference in the home? The speed of sound is about 1,127
feet per second; a time delay of 11.3 µS is therefore equivalent to having
the right speaker 0.15 inch farther from you than the left one.
In actual listening, the differences in distance will be greater than this.
Live Music in the Lab
Live music and Acoustic Research go back a long way together. In the '60s,
they ran live-versus-recorded demonstrations to show how hard it was to distinguish
live from properly prepared recorded sound. The results were somewhat predictable
(most listeners had trouble telling the live from the recorded sound even
when Edison used the technique to demonstrate his cylinder recordings), but
still impressive.
Now, AR is using live music for a slightly different purpose. Musicians
from Boston's Berklee College of Music are coming to play at the AR labs,
so the company's engineers can hear how live music sounds in the spaces where
they normally hear recorded music, and so they can measure various aspects
of the sound.
Hazard on Hold
If your work involves a lot of telephoning, you probably spend a lot of
your time on hold. In theory, a little music in the background would be a
pleasant way to show a caller that he or she hadn't been disconnected; in
practice, I find it a mixed blessing.
It all depends on what is playing.
Easy-listening wallpaper music, which I otherwise dislike, is fine. But
radio announcements are distracting (especially Sunbelt weather reports during
our Northern winters), and rock is jarring if you're trying to concentrate
on something else.
Classical music always starts and ends in mid-phrase. That's frustrating,
but I just found a frustration even worse. The other day, a music-on-hold
system played a few bars of a tantalizingly familiar symphony which I just
couldn't place. The party I was calling didn't hear it since he wasn't on
hold, so he couldn't be of help.
Meanwhile, it's been driving me bats:
"Da, da, dee-da-dah; da, da, dee-da dah ..." To quote Charlie
Brown.
"Aaaaaargh!"
Cooking with Cables
The other day, while poaching a bluefish in red wine, it struck me that
adding bay leaves and fennel seeds would make it tastier. It did.
Like cooking, engineering relies on the art of informed intuition, but with
more emphasis on information.
An engineer's experiments tend to be on' less of an ad hoc basis than a
cook's. The more you know, the more you can predict, and the less time you
have to spend "tasting" each circuit's operation to see if it needs
spicing up.
When not enough is known about how things perform or what electrical parameters
affect performance, engineers gnaw their knuckles in frustration. "I
can design an amplifier," an engineer told me recently, "that sounds
perfect-until I change the speakers or cables. Then I hear a difference.
But the amplifier still measures the same." We'd expect the sound to
change when the speakers do. But as to the cables, there are three possibilities.
We can't entirely ignore the possibility that the engineer is fooling himself
about what he hears. Human perceptions, while sometimes more sensitive than
those of test instruments, are too often less reliable. Those perceptions
are influenced by expectations about what will be perceived; people who expect
to hear differences between cables sometimes hear dramatic ones, while people
who expect the opposite usually hear none.
It could also be that the signal the amplifier delivers into the cable isn't
changing but that the cable somehow alters it en route to the speakers. The
engineer would then hear a difference from the speaker, at the cable's far
end. However, he would probably have measured the amplifier's performance
by hooking his test leads to the amp's output terminals, where the signal
had not yet gone through the speaker cable. Therefore, his measurements would
have missed any alterations that the cable imposed.
Then, there's the third possibility.
Assuming that the cables did affect the sound, and that my engineer friend
was measuring at the cables' output, his problem may have been not knowing
which measurements would explain the cables' sonic effect.
Without this knowledge and the information on amplifier/cable/speaker interactions
it would yield, he may still be able to build the amp he wants by trial and
error-but he cannot engineer one.
The situation is still at the cooking stage, somewhere between guessing
what bay leaf would add to the taste and pondering the effects of ground
rhino horn on the diner's longevity.
Audio designers can cope with the immeasurable in other ways. But if they
can't measure it, they can't engineer it.
Room for ROM
Played through a sound system, non-audio digital data sounds weird at best,
and usually downright nasty.
So what would you hear if you inadvertently tried to play a CD-ROM disc
through your stereo system? Depending on your player's vintage, you might
hear chirpy (and potentially speaker-damaging) noises, but it's more likely
that you would hear nothing at all. The "red book" CD Standard
suggests (but does not mandate) that CD players mute their analog outputs
when playing non-audio discs. According to an article by Barry Fox in the
British magazine Which Compact Disc?, early players did not have the muting
feature, but manufacturers are increasingly incorporating it. Players can't
mute their digital outputs; if they did, the data on CD-ROM and similar non-audio
discs would have no way to get out. Therefore, amplifiers with digital inputs
will need to incorporate the muting feature too.
Critical Ages
Certain birthdays seem to trigger critical awareness of one's age. For most
adults, birthdays that end in zero do it. For others, the shock of awareness
comes at birthdays that end in five, when the next big-zero birthday looms
on the horizon.
To audiophiles, however, there are only four critical ages. At 33 1/3, you
are, at last, long-playing. At 45, you've reached extended play. And by 78,
you're a collector's item. But the first of these four ages is less obvious,
because it comes before many of us know we're audiophiles yet. It comes at
16 2/3, when we finally have some money to buy records and perhaps even our
own stereo. Hand anyone that age a telephone, and he or she becomes a talking
book.
(adapted from Audio magazine, Jan. 1988)
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